Thursday, 28 August 2008

Matterbox Learning Lunch

Tim Milne came in today, he of Matterbox:

"Matter is a new and unique idea in communications that brings companies and people together around real, physical stuff–things you can hold in your hands, keep in your drawer, or give to your friends. It's a new way for companies to introduce themselves by giving you something you might like."

The idea is brilliant, fusing the virtual with the physical and giving brands a way to connect with consumers in a compelling way whilst avoiding all the negative direct mail connotations.

There were apparently 2 main concerns they had before they did it:

1. The idea if that people weren’t in when the postman tried to deliver it they’d have to go down to the sorting office and thus a negative brand experience (which reminds me of our responsibility when designing interaction online, a bad user interface will piss someone off far more than at annoying ad you walk past).
2. The environmentalists would go crazy and complain about pointless mailouts. Actually they found people were ok with it and they make every effort to ensure it’s all recyclable.

The idea’s cool as we know people like stuff. As everything gets more virtual and digital we’re seeing people wanting to re-engage with the physical. Crafts are seeing record numbers sign up. Publications like Makezine and blogs like ikeahacker are insanely hot right now. The other point Tim made was the idea that Matterboxes are all sent out on the same day so it becomes a social thing in the way TV (prior to fragmentation of media) used to. Watching Corrie in the 80s with the rest of the country gave people a sense of belonging which is rare nowadays. The fact that all the blogs and flickr groups all start rampantly discussing it as soon as it comes out turns it into a cultural event (of sorts : )
Anyway, all good fun and games. The research presentation from the first mailout is on the server.

Lovely.

Tuesday, 1 July 2008

Wikinomics - mp3 of Google Talk by Don Tapscott

Audio version of Don Tapscotts excellent talk @ Google.

Wikinomics - Video of Google Talk by Don Tapscott

In just the last few years, traditional collaboration in a meeting room, a conference call, even a convention center has been superseded by collaborations on an astronomical scale. Today, encyclopedias, jetliners, operating systems, mutual funds, and many other items are being created by teams numbering in the thousands or even millions. While some leaders fear the heaving growth of these massive online communities, "Wikinomics" proves this fear is folly. Smart firms can harness collective capability and genius to spur innovation, growth, and success. A brilliant guide to one of the most profound changes of our time, "Wikinomics" challenges our most deeply-rooted assumptions about business and will prove indispensable to anyone who wants to understand competitiveness in the twenty-first century. Based on a $9 million research project led by bestselling author Don Tapscott, "Wikinomics" shows how masses of people can participate in the economy like never before. They are creating TV news stories, sequencing the human genome, remixing their favorite music, designing software, finding a cure for disease, editing school texts, inventing new cosmetics, or even building motorcycles. You'll read about: Rob McEwen, the Goldcorp, Inc. CEO who used open source tactics and an online competition to save his company and breathe new life into an old-fashioned industry. Flickr, Second Life, YouTube, and other thriving online communities that transcend social networking to pioneer a new form of collaborative production. Mature companies like Procter & Gamble that cultivate nimble, trust-based relationships with external collaborators to form vibrant business ecosystems. An important look into the future, "Wikinomics" will be your road map for doing business in the twenty-first century.

Thursday, 26 June 2008

Jon Steel, Author of Perfect Pitch

Talks about Advertising and Digital. Interesting Stuff!

Tuesday, 13 May 2008

RSA Talks, Here Comes Everybody by Clay Shirky, * geek rating

Great talk from Clay Shirky summarizing his excellent book Here Comes Everybody which is about what happens when people are given the tools to do things together, without needing traditional organisational structures. Talks through HSBC Facebook Group, political action in Belarus and most interestingly the mafia problem in Naples.

Friday, 9 May 2008

Sugar Rush 2, TV ONLINE

Links:

www.hulu.com FOX, Universal, MGM, Sony, Warner Bros, you'll need Hotspot Shield

www.zattoo.com Free software to download allowing you to stream tv onto your Mac or PC

www.veoh.com Online TV aggregator, good quality video

www.tioti.com TV themed social network, nice design and user generated links to shows

www.coull.com Future of product placement embedded ads in video

Hotspot Shield


Monday, 28 April 2008

TED Talks - Seth Godin on Marketing - * geek rating

In a world of too many options and too little time, our obvious choice is to ignore the ordinary stuff. Marketing guru Seth Godin spells out why, when it comes getting our attention, bad or bizarre ideas are more successful than boring ones. And early adopters, not the mainstream's bell curve, are the new sweet spot of the market.

Thursday, 17 April 2008

TED Talks - Larry Lessig on Remix Culture - ** geek rating

Larry Lessig gets TEDsters to their feet, whooping and whistling, for this elegant presentation of “three stories and an argument.” The Net’s most adored lawyer brings together John Philip Sousa, celestial copyrights, and the “ASCAP cartel” to build a case for creative freedom. He pins down the key shortcomings of our dusty, pre-digital intellectual property laws, and reveals how bad laws beget bad code. Then, in an homage to cutting-edge artistry, he throws in some of the most hilarious remixes you’ve ever seen. (This talk, like all TED.com's content, is licensed under Creative Commons -- which Larry created.) (Recorded March 2007 in Monterey, California. Duration: 19:07.)

"Lessig has built a reputation as the king of Internet law and as the most important next-wave thinker on intellectual property."
New York Magazine


Wednesday, 16 April 2008

Sugar Rush 1 - Location Based Entertainment - **** geek rating

Hour long panel interview from SXSW Interactive conference earlier this year.
Location-based entertainment (LBE) has existed for centuries. Arcades, boardwalks, zoos, and museums - LBEs one and all, providing unique entertainment or information specific to a location. Something changed in the last few years, though. The proliferation of WiFi networks, GPS, and mobile platforms enable users to create, or at least access, their own LBEs on the go. No longer restricted to a desktop machine, the interactive space now stretches into the real world, taking the user with it. To paraphrase George Clinton, free your playfield and your ass will follow. By extending interactive space into the physical world, LBEs recast many tropes. Passive TV advertisements actively engage consumers as interactive installations tailored to specific locations, for example. Social networking increases its relevance when your phone alerts you that a second-degree contact is within 50 feet. Long denounced for sedentary, anti-social trappings, video games, are suddenly vigorous when they’re a geo-caching treasure hunt played on Main Street. This panel examines trends in LBE, particularly on the information front, and it details how technology is enabling new opportunities in this space.
On the panel, IGDA Rodney Gibbs IGDA Marta Vieira Dir Business Dev & Ops, YDreams Andy Mathis Motorola



Links:

Video: